CInput() | AquaGameSystem::CInput | |
CInput() | AquaGameSystem::CInput | [virtual] |
GameCtrlCheck(long key, short dev_id) | AquaGameSystem::CInput | [virtual] |
GameCtrlTrgCheck(long key, short dev_id) | AquaGameSystem::CInput | [virtual] |
GameCtrlUpTrgCheck(long key, short dev_id) | AquaGameSystem::CInput | [virtual] |
GetInstance(void) | AquaGameSystem::CInput | [static] |
GetMouseCursorPos(tagMouseCursorPoint *pPoint) | AquaGameSystem::CInput | [virtual] |
Init(HINSTANCE hInstance, HWND hWnd, int nDIDevGameCtrlMax=4) | AquaGameSystem::CInput | [virtual] |
IsMouseButtons(DWORD dwKey) | AquaGameSystem::CInput | [virtual] |
LoadKeyAssignment(LPCSTR pszFileName) | AquaGameSystem::CInput | [virtual] |
Term() | AquaGameSystem::CInput | [virtual] |
UpDateState(HWND hWnd) | AquaGameSystem::CInput | [virtual] |