BeginScene(void) | AquaGameSystem::CGraphics | [virtual] |
CGraphics() | AquaGameSystem::CGraphics | |
CGraphics() | AquaGameSystem::CGraphics | [virtual] |
Clear(DWORD Count, CONST D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) | AquaGameSystem::CGraphics | [virtual] |
CreateFont(const D3DXFONT_DESC *pFont) | AquaGameSystem::CGraphics | [virtual] |
CreateSpriteObject(void) | AquaGameSystem::CGraphics | [virtual] |
CreateSpriteTexture(tagGraphicsSpriteObject *pSpriteObject, UINT Width, UINT Height) | AquaGameSystem::CGraphics | [virtual] |
CreateSpriteTexture(tagGraphicsSpriteObject *pSpriteObject, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool) | AquaGameSystem::CGraphics | [virtual] |
DispFps(void) | AquaGameSystem::CGraphics | [virtual] |
DrawSprite(tagGraphicsSpriteObject *pSpriteObject, VECTOR2_FLOAT vector2, float fR=0.0f, D3DCOLOR AlphaColorRGBA=D3DCOLOR_RGBA(0xff, 0xff, 0xff, 0xff), BOOL bReverseU=FALSE, BOOL bReverseV=FALSE) | AquaGameSystem::CGraphics | [virtual] |
DrawSprite(tagGraphicsSpriteObject *pSpriteObject, VECTOR2_FLOAT vector2, RECT_FLOAT TextureRect, float fR=0.0f, D3DCOLOR AlphaColorRGBA=D3DCOLOR_RGBA(0xff, 0xff, 0xff, 0xff), BOOL bReverseU=FALSE, BOOL bReverseV=FALSE) | AquaGameSystem::CGraphics | [virtual] |
DrawSurface(LPDIRECT3DSURFACE9 pSourceSurface, CONST RECT *pSourceRect, UINT DestLeft, UINT DestTop) const | AquaGameSystem::CGraphics | [virtual] |
EndScene(void) | AquaGameSystem::CGraphics | [virtual] |
FpsCntProc(void) | AquaGameSystem::CGraphics | [virtual] |
GetBackBuffer(void) const | AquaGameSystem::CGraphics | [virtual] |
GetD3D(void) const | AquaGameSystem::CGraphics | [virtual] |
GetD3DDevice(void) const | AquaGameSystem::CGraphics | [virtual] |
GetInstance(void) | AquaGameSystem::CGraphics | [static] |
Init(HINSTANCE hInstance, HWND hWnd, UINT Width, UINT Height, BOOL bWndMode) | AquaGameSystem::CGraphics | [virtual] |
LoadSpriteImageFromFile(tagGraphicsSpriteObject *pSpriteObject, LPCSTR pszFileName, const RECT *pDstRect, const RECT *pSrcRect) | AquaGameSystem::CGraphics | [virtual] |
Present(CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion) | AquaGameSystem::CGraphics | [virtual] |
PrintScreen(IDirect3DSurface9 **ppSurface) | AquaGameSystem::CGraphics | [virtual] |
PrintScreen(HWND hWnd, LPCTSTR pDestFile) | AquaGameSystem::CGraphics | [virtual] |
StretchRect(LPDIRECT3DSURFACE9 pSourceSurface, CONST RECT *pSourceRect, LPDIRECT3DSURFACE9 pDestSurface, CONST RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter) | AquaGameSystem::CGraphics | [virtual] |
Term(void) | AquaGameSystem::CGraphics | [virtual] |
TextOut(LPD3DXFONT lpFont, UINT draw_x, UINT draw_y, LPCSTR pString, INT Count, D3DCOLOR Color) | AquaGameSystem::CGraphics | [virtual] |
TextOut(UINT draw_x, UINT draw_y, LPCSTR pString, INT Count, D3DCOLOR Color) | AquaGameSystem::CGraphics | [virtual] |