AquaGameSystem::CGraphics Member List

This is the complete list of members for AquaGameSystem::CGraphics, including all inherited members.

BeginScene(void)AquaGameSystem::CGraphics [virtual]
CGraphics()AquaGameSystem::CGraphics
CGraphics()AquaGameSystem::CGraphics [virtual]
Clear(DWORD Count, CONST D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)AquaGameSystem::CGraphics [virtual]
CreateFont(const D3DXFONT_DESC *pFont)AquaGameSystem::CGraphics [virtual]
CreateSpriteObject(void)AquaGameSystem::CGraphics [virtual]
CreateSpriteTexture(tagGraphicsSpriteObject *pSpriteObject, UINT Width, UINT Height)AquaGameSystem::CGraphics [virtual]
CreateSpriteTexture(tagGraphicsSpriteObject *pSpriteObject, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool)AquaGameSystem::CGraphics [virtual]
DispFps(void)AquaGameSystem::CGraphics [virtual]
DrawSprite(tagGraphicsSpriteObject *pSpriteObject, VECTOR2_FLOAT vector2, float fR=0.0f, D3DCOLOR AlphaColorRGBA=D3DCOLOR_RGBA(0xff, 0xff, 0xff, 0xff), BOOL bReverseU=FALSE, BOOL bReverseV=FALSE)AquaGameSystem::CGraphics [virtual]
DrawSprite(tagGraphicsSpriteObject *pSpriteObject, VECTOR2_FLOAT vector2, RECT_FLOAT TextureRect, float fR=0.0f, D3DCOLOR AlphaColorRGBA=D3DCOLOR_RGBA(0xff, 0xff, 0xff, 0xff), BOOL bReverseU=FALSE, BOOL bReverseV=FALSE)AquaGameSystem::CGraphics [virtual]
DrawSurface(LPDIRECT3DSURFACE9 pSourceSurface, CONST RECT *pSourceRect, UINT DestLeft, UINT DestTop) const AquaGameSystem::CGraphics [virtual]
EndScene(void)AquaGameSystem::CGraphics [virtual]
FpsCntProc(void)AquaGameSystem::CGraphics [virtual]
GetBackBuffer(void) const AquaGameSystem::CGraphics [virtual]
GetD3D(void) const AquaGameSystem::CGraphics [virtual]
GetD3DDevice(void) const AquaGameSystem::CGraphics [virtual]
GetInstance(void)AquaGameSystem::CGraphics [static]
Init(HINSTANCE hInstance, HWND hWnd, UINT Width, UINT Height, BOOL bWndMode)AquaGameSystem::CGraphics [virtual]
LoadSpriteImageFromFile(tagGraphicsSpriteObject *pSpriteObject, LPCSTR pszFileName, const RECT *pDstRect, const RECT *pSrcRect)AquaGameSystem::CGraphics [virtual]
Present(CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion)AquaGameSystem::CGraphics [virtual]
PrintScreen(IDirect3DSurface9 **ppSurface)AquaGameSystem::CGraphics [virtual]
PrintScreen(HWND hWnd, LPCTSTR pDestFile)AquaGameSystem::CGraphics [virtual]
StretchRect(LPDIRECT3DSURFACE9 pSourceSurface, CONST RECT *pSourceRect, LPDIRECT3DSURFACE9 pDestSurface, CONST RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)AquaGameSystem::CGraphics [virtual]
Term(void)AquaGameSystem::CGraphics [virtual]
TextOut(LPD3DXFONT lpFont, UINT draw_x, UINT draw_y, LPCSTR pString, INT Count, D3DCOLOR Color)AquaGameSystem::CGraphics [virtual]
TextOut(UINT draw_x, UINT draw_y, LPCSTR pString, INT Count, D3DCOLOR Color)AquaGameSystem::CGraphics [virtual]


Generated on Tue Jan 20 18:25:56 2009 for AquaGameSystem by  doxygen 1.5.4