The Shade name is a folder name, including the version to "Shade3D", it will be created automatically at start up of Shade3D.
If you find a menu of
Regist morph master and
Create morph target in the
Tools menu->
Custom Attributes(or
Browser->
Attributes), the installation is successful.

Regist Morph Shape
First, you must regist the morgh polygon shape (say morph shape). Select the polygon shape that you want to the morph shape, and click Tools menu -> Custom Attributes -> Regist morph master.
Then the registration is complete, and the word ":morph" appear after the name of the polygon shape in the Browser.
When you do this to an existing morph shape, re-registered. But, if you press with control key(command key in the case of MAC), reposition this shape to the original form at a time of registration.
Deformation of the shape
Make the final morph target of the shape. There art 2 ways. First is that modify morph shape directry. Second is that modify the copied shape of morph shape. You can Choice by your preference.
Notes of it is that modify only the position of the vertices. Vertices are not able to append or delete.
Creating morph joint
Click
Tools->
Custom Attributes->
Create morph target after select
morph shape registed at
3.1.
with copied shape if you make it and modied.
Then the following dialog will appered.

Enter the name of the slider that will created in
morph name,
and check
Use only selected vertices if you want to limit of morphing are only selected vertices.
When click
OK button of the dialog, Immediately
morph joint(custom
joint) will be created just below the
morph shape.
And
:target will appear after the name of joint in the Browser.
if you do with selection the
existing
morph joint, this
morph joint is overwritten without creation of new joint. In this case, you must select
morph joint after
morph shape.
And then the dialog will be no morph name such as following.

By repeating from
3.2 to
3.3, you can make multiple
morph joints to one polygon shape.
morph joints and
morph shape are able to change the position on the Browser
after creating.
Morphing by morph joint
By slide the slider in Object information window of the morph joint, you can morph polygon shape from the original to the morphed end continuously.
Setting the joint values in Motion Window, you can use those for animation.
Release morph
By removing of the morph joint, this morph is removed, while keeping the shape of the morph shape. When the morph shape is removed, the morph joints will remain as the garbage. Please delete by yourself.
There are samples using sample scene(vertices_morph_sample1.shd, vertices_morph_sample2.shd). The polygon shape in those scenes are registed as
morph shape.

It is original shape of the polygon shape.

It is scene view of vertices_morph_sample1.shd. Already it has been modified for 3 protrusions of forward, right, and left. By 3 protrusions, we will make 3
morp joints named front,right,left.

Select forward protrusion, then click
Create morph target. In the dialog, check
Use only selected vertices, and press
OK. Then created the
morph joint.

There is the result of running
create morph target as well the same way by selection of each right and left protrusions. You do not move slider of the created
morph joint, until finished creation of joins. If you move it, the other morph will reset.

It is the sample of vertices_morph_sample2.shd. This sample is
morph shape with copied and morphed shape. In this case, you need to select the A with B at press
Create morph target.
In this case, no caution on moving the slider of
morph joint. After creation of
morph joint, copied shape will be hidden and no rendering.
In checked
Use only selected verices, selected vertices are copied shape's vertices.