KreisReise  -round and round world-

Technique

Break Fall
You cannot take any action until you make a landing, when you receive an attack.
In this case you can recover the balance in the air by pushing the DASH button.
But invincible time run out from the moment you take the Break Fall.
Wing-Through
You can pass through some enemy bullets during a dash or a sliding.
The Red bullet can be passed through.
The Blue bullet cannot be passed through.
(There are some exceptions.)
In addition, the Green bullet cannot be passed through, but you can break it by an attack.
Cancellation
You can take next action smoothly by canceling an action by a higher action.
Below is the action that can cancel.

Higher
· Jump, Dash, Sliding
· SEAL BREAKER
· Normal Attack (when consecutive attack is possible)
Lower

In addition, it can cancel because precedent input is possible even if you push it early.
The floor that collapses
It is the floor that collapses when you step on,
but comes to be able to DASH again by the landing of instant.
(Reset of the DASH number of times.)

In addition, when you land on two blocks, there is slightly a time before both sides collapse.
You can do a jump and a sliding by a margin of time before they are collapsed.
Slash
You can slightly hop by cutting enemies in the air. (Sword Only)


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