The image on the left is the parts list displayed on the main screen of "Graph paper".
Click the part you want to use from the parts list to select it.
There are four types of parts: "wall", "flooring", "air space / mark", and "object".
The "wall" is the part that divides the floor, and the concept is that there is an air space and an object on the floor.
The following parts are available for each type.
Wall type: wall, door, hidden door, signboard, switch, etc.
Flooring type: flooring, stairs, rotating floors, elevators, inns, etc.
Air space type / mark: Dark zone, no magic, damage, Places of concern, battle occurrence
Object type: treasure chest, statue, gargoyle, etc.
The setting may leave you wondering, "Isn't the elevator an" object "?", But don't worry.
"Flooring", "air space / mark", and "object" can be placed on top of each other at one coordinate. This makes it possible to place things like "a treasure chest is placed in the dark zone."
On the map screen, "Flooring"-> "Air space"-> "Object" is displayed in order from the bottom, so the graphic overlap of "Flooring" and "Air space" is hidden.
Notice "Air space / mark" is a slightly special part, and the following two types of parts coexist.
1. Air space: Color the squares like a dark zone.
2. Mark: Make a mark, such as "!".
The stacking order on the map screen is displayed below "object" in the case of "air space" and above "object" in the case of "mark".
However, since "air space" and "mark" share one data area, they cannot be used like "marking in the dark zone".
The parts have 80 frames for each type. There is a page selector switch at the bottom of the parts list. Please switch and select the parts.
You can also edit the image file to create your own parts for the standard unused frame.
Please see the [Self-made parts] page for how to make your own parts.
Notice In [Put parts] mode, right-click on the map screen while selecting something other than "Wall" in "Wall type" to switch the selected parts to "Wall".
Two types of pictures, or
, are displayed in [Wall type] to indicate the current wall type.
There are two types of walls.
: Arrange the walls to partition the floor mass. "Wizardry" is this type.
: Arrange the walls in a square shape, similar to flooring squares. "Dungeon Master" is this type.
You can switch the wall type by clicking on the or
picture.
When a door or signboard is placed with type , the orientation of the door or signboard changes depending on the position of the mouse cursor.
If the door is placed between the walls at both ends, the door will be placed in the direction without the wall regardless of the position of the mouse cursor.
Notice However, parts are always placed in the same state as when arranging lines and rectangles.
The state applies only in [Put parts] mode.