Main screen
Vertical type

Horizontal type

- 1.Map screen
- This is the screen to display the map.
- 2.Parts list
- A list of parts to put on the map.
From the left, 16 pieces of each type are lined up in a vertical row with "wall type", "flooring type", "air space type / mark", and "object type".
The one displayed on the screen is one page, and you can select parts for a total of 5 pages. (The standard parts are used only up to the 3rd page.)
The
at the bottom of the parts list indicates the current page, and you can switch pages by clicking the black triangles on the left and right.
The
below it is a page changeover switch, and you can switch the parts list to any page.
Notice You can also switch pages with the 1 to 5 keys on your keyboard.
"Flooring", "Air space / mark" and "Object" parts can be placed on top of each other at the same coordinates.
If you right-click while hovering the mouse cursor over the selected part, you will be in the parts list sorting mode.
In sort mode, the frame surrounding the selected part turns green and the up and down arrow buttons appear on the right side of the parts list.

If you click the up / down arrow button or press the up / down cursor keys on the keyboard in this state, the selected part icon will move up / down.
Sorting is done by swapping the location with the part icon of the move destination.
Sorting can only be done in columns by part type.
Sorting mode is canceled by right-clicking in the parts list or selecting an unselected part.
- 3.Function key list
- This is a list of parts registered in the function keys.
By pressing any function key at the same time as the Ctrl key, the selected part is registered in the function key.
You can also register the selected part by left-clicking the location of the key you want to register in the function key list.
You can select the registered parts by pressing the function key.
You can also select a part by left-clicking on the part you want to select from the function key list.
You can unregister the location by right-clicking on the function key list.
- 4.Message board
- If necessary, you will be prompted with information about what to do next.
- 5.Map coordinate display field
- Displays the map coordinates pointed to by the mouse cursor on the map screen.
When the mouse cursor is away from the map screen, whether or not to apply the offset value is displayed as "offset: ON" and "offset: OFF".
By clicking the "Offset: ON" or "Offset: OFF" part, you can switch between applying and not applying the offset value.
- 6.Map information
- Displays information about the map.
[Labyrinth name]: The name given to the entire map is displayed on the right side of the notation [Map]. By left-clicking the mouse button in this frame, the name change screen will be displayed.
[Floor name]: The name given to the floor being displayed is displayed on the right side of the notation [Floor]. By left-clicking the mouse button in this frame, the name change screen will be displayed.
[Linked file]: Shows files linked to the entire map or the currently displayed floor. You can select the file to associate by left-clicking the mouse button in this frame. Click the [Open] button to open the linked file.
For linked files, see the [linked files] page.
- 7.Change the display floor
- For maps with more than 1 floor quantity, change the floor displayed on the map screen.

Click the triangle marks on the left and right to change the floor.
You can change the floor by floor name by clicking the downward triangle to the right of the floor name.

Clicking inside this frame showing the floor number opens a window for making changes by floor number and floor name.
- 8.Command list
- Command list for map editing. The selected command is surrounded by a red frame.
However, "Set current location" is a command that is executed by pressing a button.
By pressing
, it will be in the same state as selecting [Marker]-[Set current location] from the menu bar.
For each command, see the [Command] page.
- 9.Floor base point
- You can set the coordinates that will be the base point for each floor.
If "Normal" is selected here, the base point will be set according to the base point setting of the entire map.
Notice [Floor base point] is a setting to shift the numerical value of the coordinates for each floor.
If you change the settings related to the base point in [Map Settings], the contents of the floor will be rewritten according to the change.
Center bias
If you select "Map center" as the base point type, "Center bias" will be displayed at the bottom of the map screen.
To change the Center bias, click on the "x:" and "y:" numbers. A window for changing the value opens.

"Center bias" is used to shift the base point from the center of the map.
For example, if the size of the map is 51 * 51 and the center of the map is the base point, only numbers from 1 to 25 can be used for the coordinates in each of the four directions.
Then, the map may not fit within that range. Also, a map that uses one direction heavily and the other direction less will leave most of the map's area unused. This would be too wasteful and the created map would be hard to see.
In such a case, you can shift the base point from the center of the map so that you can get a large coordinate in the direction you want to use widely.
When 20 is set for x and 20 is set for y in "Center bias", the base point shifts 20 to the left and 20 to the bottom from the center of the map. As a result, you can create a map that spreads widely to the northeast of the map.
If x is set to -20 and y is set to -20, the base point shifts to the upper right, so you can create a map that spreads widely in the southwest direction.
Since "Center bias" only changes the numerical value of the coordinates, you need to use [shift] or [Specify the base point and move the map data] to shift the map and adjust it to the coordinates.