ACTER WORLD
ACTER WORLD Ver 1.50
Operation manual

1987,1994,2001 ZAC SOFT
ALL RIGHT RESERVED

Thank you for download.Since detailed explanation has appeared,
please read by all means.


Contents


Version1.50 Release notes
Story
How to play
The operation method
Item introduction
Enemy character introduction
Settings
Jewels collection
At the last
Return to Introduction page



Version1.50 Release notes

- Windows10/Windows11 support
- FM synth(YM2608) Musics added
- Windows mode On , fullscreen mode Out
- English localized
- Pause menu support
- X Input support
- rank reverse round select limit out
- guide text added
- skip added
- rod bug fix
- alt+f4 quit no save data fix
- internet ranking dendo end

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Story

The kingdom where magic sways the world"ACTER WORLD".
The floating royal palace which is the center is occupied by a wizard unit's surprise attack.
They began to make a monster one after another, they processing the gold
currently used on the royal palace, and applying magic.
A royal princess "LINA"LINA is in the Kingdom of "ACTER WORLD".
She got the only magic a "miracle ring" in arms in the floating royal palace
in order to regain a royal palace.

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How to play

It is a round clear when all the enemies that are on a screen are defeated.
It will be ending if a round 32 is clearable at all 32 rounds.
@
A "miracle ring"miracle ring is used in order to defeat an enemy.
It can sealseal, if a "miracle ring" is made to be touched with an enemy.
If LINA touches before being able to solve a seal,
the enemy who fell down the screen and sealed can be beaten.

how to play
@

Since an enemy will begin to move again if a seal solves,
if it is not made to fall quickly It does not become.
Moreover, it is a high score when the enemy
who is present in the lower stage is beaten at this time.
It will be that a mistake is made, if LINA is caught by the enemy,
or it time-exceeds and gives up.It is game over when her stock is lost.

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The operation method

Inside of a gameMenu
Arrow key right and leftLINA's movement.Moving the cursor.
Z or Enter KeyLINA jumps.
When there is a jumped floor which can ride first,
even if a wall is upwards, it passes through and jumps.
Decide
X or Space KeyA miracle ring is placed in the direction
which LINA has turned to. The miracle ring placed once
can be again put on other places, if LINA touches.
Cancel
(Decide during the title screen.)
Pushing the X key and the Z key
is continued
It will give up, if it continues pushing fixed time (about 4 seconds).
It is possible also by the space key and the Enter key.
C,Ctrl KeyIt moves to pause menu.It moves to game scene.
(in pause menu)
When you use a game pad,
Arrow key:left stick or D-pad
Z Key:A Button(X INPUT) Button 3(DirectInput)
X Key:B Button(X INPUT) Button 2(DirectInput)
C Key:X Button(X INPUT) Button 4(DirectInput)
Thus, please replace and read.
You can switch between pad type(X INPUT/DirectInput)
and button assignment in the settings.

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Pause menu

(*Version1.50 added)

PauseMenu
@

You can pause. and submenu will appear
Give upSame function as pushing the X key and the Z key.
Back to titleBack to the title scene.
Exit the appExit the application.

It's status display
TIMEDisplays the time.
EXPDisplays the EXP values.
RINGWhether you have a ring.
CHANCEJewel possibilities available at this time.

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Item introduction

If fixed time passes, an item will appear.
If these are taken, it can advance advantageously.
It will disappear, if it passes fixed time further after appearing.


CrystalCrystalIt becomes easy to come out of a good item.
RingRing10,000 points. and when a mistake is made,
the appearance probability of an item is held only at once.
SandglassSandglassA time increases for a while.
RodRodLearn to place two miracle rings.
PotionPotionIt becomes fixed time invincibility.
They are 10,000 points when an enemy is touched between invincibility.
Blue sapphireBlue sapphireIt enters on a screen enemy x 10,000 points.
and this round clear!
BibleBibleLINA 1up.
Pink sapphirePink sapphire???

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Enemy character introduction



KnightKnight It can't be reversed until it hits a wall,
although LINA is aimed at. A very common enemy.
GhostGhost It is moving about aslant on the screen.
Since it is a ghost, it runs through a wall.
MageMage A wizard's subordinate.It will leap,
if walls other than an outer wall are hit.
Since it is made to fall freely if a "miracle ring" is
in the stage of the bottom when Mage is, it is careful!
GolemGolem Since the body is heavy, it cannot move quickly.
However, even if it seals in a "miracle ring",
a seal will be solved immediately.
Moreover, thinking capability has shifted
and it jumps aiming at the stage above LINA.
BerseckerBersecker The fighter who strengthened and made the knight.
It moves about at high speed
and is a remarkable formidable enemy.
ElementalElemental The screen top is drifted lightly.
Since it is a ghost too, it runs through a wall.
WizardWizard The time concerning a leap is shorter than Mage.
It is the troublesome enemy who makes
a "miracle ring" leap.
Gold kingGold king The monster which the wizard has
made one after another.
The body is heavy, and a motion will be sped up,
if it turns out that it is in the same stage
in response to LINA, although it is blunt.
As for a problem, a "miracle ring" don't be effective.

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Settings

It can set up. Moreover, the set-up item is saved.
Please choose "SETTINGS" on a title screen and push a button.
A setup is changed among a setting screen in the stage which changed each item.
It will end, if a button is pushed, and a setting screen returns to a title screen.


LANGUAGE:You can change your language settings.(English/Japanese)
RANK:It is the rank of a game.(REVERSE is VeryHard level)
You have to clear a game by "NORMAL" to enable it to choose "REVERSE".
BGM:A setup of whether to sound the music in a game can be performed.
SE:A setup of whether to sound the sound effect in a game can be performed.
BUTTON:Use button of "JUMP" and "MIRACLE RING" It changes.
MUSIC:You can set the type of music in the game.
(FM synthesizer emulation or MIDI)
INPUT:You can set the type of music in the game.
(*Version1.50 attention)
"START ROUND" and "AUTO CONTINUE" were discontinued.
Level select can be done in the title scene.
Controlling the level select in the title scene resets the jewel earning condition.
In order to get other jewels, you need to start with the first level of the rank "NORMAL" and reach the ending.
After the GAME OVER, if you don't control the level in the title scene,
you can continue to play while maintaining the jewel earning condition.

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Jewels collection

Any one jewelry on a par with the bottom of a setting screen will be got if a game is cleared.
Things are made.What color is acquirable changes with the actions taken to until clear.
I will collect all and will decorate a setting screen!
(Version1.50 added)
The submenu now displays jewels that can be obtained by game is cleared.

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At the last

I am pleased if you can enjoy "ACTER WORLD".
Thank you for associating to the last.


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