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Thank you for download.Since detailed explanation has appeared, please read by all means. |
Version1.50 Release notes |
Story |
How to play |
The operation method |
Item introduction |
Enemy character introduction |
Settings |
Jewels collection |
At the last |
Return to Introduction page |
Version1.50 Release notes
- Windows10/Windows11 support |
- FM synth(YM2608) Musics added |
- Windows mode On , fullscreen mode Out |
- English localized |
- Pause menu support |
- X Input support |
- rank reverse round select limit out |
- guide text added |
- skip added |
- rod bug fix |
- alt+f4 quit no save data fix |
- internet ranking dendo end |
Story
The kingdom where magic sways the world"ACTER WORLD". |
The floating royal palace which is the center is occupied by a wizard unit's surprise attack. |
They began to make a monster one after another, they processing the gold |
currently used on the royal palace, and applying magic. |
A royal princess "LINA"![]() |
She got the only magic a "miracle ring" in arms in the floating royal palace |
in order to regain a royal palace. |
How to play
It is a round clear when all the enemies that are on a screen are defeated. |
It will be ending if a round 32 is clearable at all 32 rounds. |
@ |
A "miracle ring"![]() |
It can seal![]() |
If LINA touches before being able to solve a seal, |
the enemy who fell down the screen and sealed can be beaten. |
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Since an enemy will begin to move again if a seal solves, |
if it is not made to fall quickly It does not become. |
Moreover, it is a high score when the enemy |
who is present in the lower stage is beaten at this time. |
It will be that a mistake is made, if LINA is caught by the enemy, |
or it time-exceeds and gives up.It is game over when her stock is lost. |
The operation method
Inside of a game | Menu | |
Arrow key right and left | LINA's movement. | Moving the cursor. |
Z or Enter Key | LINA jumps. When there is a jumped floor which can ride first, even if a wall is upwards, it passes through and jumps. | Decide |
X or Space Key | A miracle ring is placed in the direction which LINA has turned to. The miracle ring placed once can be again put on other places, if LINA touches. | Cancel (Decide during the title screen.) |
Pushing the X key and the Z key is continued | It will give up, if it continues pushing fixed time (about 4 seconds). It is possible also by the space key and the Enter key. | |
C,Ctrl Key | It moves to pause menu. | It moves to game scene. (in pause menu) |
When you use a game pad, | |
Arrow key | :left stick or D-pad |
Z Key | :A Button(X INPUT) Button 3(DirectInput) |
X Key | :B Button(X INPUT) Button 2(DirectInput) |
C Key | :X Button(X INPUT) Button 4(DirectInput) |
Thus, please replace and read. | |
You can switch between pad type(X INPUT/DirectInput) and button assignment in the settings. |
Pause menu
(*Version1.50 added) | |
| |
You can pause. and submenu will appear |
Give up | Same function as pushing the X key and the Z key. |
Back to title | Back to the title scene. |
Exit the app | Exit the application. |
It's status display |
TIME | Displays the time. |
EXP | Displays the EXP values. |
RING | Whether you have a ring. |
CHANCE | Jewel possibilities available at this time. |
Item introduction
If fixed time passes, an item will appear. |
If these are taken, it can advance advantageously. |
It will disappear, if it passes fixed time further after appearing. |
![]() | Crystal | It becomes easy to come out of a good item. |
![]() | Ring | 10,000 points. and when a mistake is made, the appearance probability of an item is held only at once. |
![]() | Sandglass | A time increases for a while. |
![]() | Rod | Learn to place two miracle rings. |
![]() | Potion | It becomes fixed time invincibility. They are 10,000 points when an enemy is touched between invincibility. |
![]() | Blue sapphire | It enters on a screen enemy x 10,000 points. and this round clear! |
![]() | Bible | LINA 1up. |
![]() | Pink sapphire | ??? |
Enemy character introduction
![]() | Knight |
It can't be reversed until it hits a wall, although LINA is aimed at. A very common enemy. |
![]() | Ghost |
It is moving about aslant on the screen. Since it is a ghost, it runs through a wall. |
![]() | Mage |
A wizard's subordinate.It will leap, if walls other than an outer wall are hit. Since it is made to fall freely if a "miracle ring" is in the stage of the bottom when Mage is, it is careful! |
![]() | Golem |
Since the body is heavy, it cannot move quickly. However, even if it seals in a "miracle ring", a seal will be solved immediately. Moreover, thinking capability has shifted and it jumps aiming at the stage above LINA. |
![]() | Bersecker |
The fighter who strengthened and made the knight. It moves about at high speed and is a remarkable formidable enemy. |
![]() | Elemental |
The screen top is drifted lightly. Since it is a ghost too, it runs through a wall. |
![]() | Wizard |
The time concerning a leap is shorter than Mage. It is the troublesome enemy who makes a "miracle ring" leap. |
![]() | Gold king |
The monster which the wizard has made one after another. The body is heavy, and a motion will be sped up, if it turns out that it is in the same stage in response to LINA, although it is blunt. As for a problem, a "miracle ring" don't be effective. |
Settings
It can set up. Moreover, the set-up item is saved. |
Please choose "SETTINGS" on a title screen and push a button. |
A setup is changed among a setting screen in the stage which changed each item. |
It will end, if a button is pushed, and a setting screen returns to a title screen. |
LANGUAGE: | You can change your language settings.(English/Japanese) |
RANK: | It is the rank of a game.(REVERSE is VeryHard level) You have to clear a game by "NORMAL" to enable it to choose "REVERSE". |
BGM: | A setup of whether to sound the music in a game can be performed. |
SE: | A setup of whether to sound the sound effect in a game can be performed. |
BUTTON: | Use button of "JUMP" and "MIRACLE RING" It changes. |
MUSIC: | You can set the type of music in the game. (FM synthesizer emulation or MIDI) |
INPUT: | You can set the type of music in the game. |
(*Version1.50 attention) | |
"START ROUND" and "AUTO CONTINUE" were discontinued. | |
Level select can be done in the title scene. | |
Controlling the level select in the title scene resets the jewel earning condition. | |
In order to get other jewels, you need to start with the first level of the rank "NORMAL" and reach the ending. | |
After the GAME OVER, if you don't control the level in the title scene, | |
you can continue to play while maintaining the jewel earning condition. |
Jewels collection
Any one jewelry on a par with the bottom of a setting screen will be got if a game is cleared. |
Things are made.What color is acquirable changes with the actions taken to until clear. |
I will collect all and will decorate a setting screen! |
(Version1.50 added) |
The submenu now displays jewels that can be obtained by game is cleared. |
At the last
I am pleased if you can enjoy "ACTER WORLD". |
Thank you for associating to the last. |