#【ダメージ等の計算方式セット】（仮）
#攻撃（攻撃量），防御（防御量），析破（命中量），紛隠（回避量），貫通（攻撃質），守備（防御質），命中（命中質），回避（回避質），会心，会心防止，失念防止，失念誘発，反状態異常，
#識別子は今の所、ステータス、ＣＤＰ、イベント変数のみ指定可。
#演算子は今の所、+-*/%^のみ使用可。

eq1,体系,		atk1,grd1,					hit1,eva1,					pwr1,prt1,					dex1,ddg1,					crt,acrt,ablk,blk,	mvp,
eq2,気系,		atk2,grd2,					hit2,eva2,					pwr2,prt2,					dex2,ddg2,					crt,acrt,ablk,blk,	mvp,
eq3,体気半々,		(atk1+atk2)/2,(grd1+grd2)/2,			(hit1+hit2)/2,(eva1+eva2)/2,			(pwr1+pwr2)/2,(prt1+prt2)/2,			(dex1+dex2)/2,(ddg1+ddg2)/2,			crt,acrt,ablk,blk,	mvp,
esc,逃げる,		esc,esc,					esc,esc,					,,						,,						,,,,			,
eq_vp,体気半々＋現ＶＰ,	vp*2/3,(grd1+grd2)/2,				(hit1+hit2)/2,(eva1+eva2)/2,			(pwr1+pwr2)/4+vp/3,(prt1+prt2)/2,		(dex1+dex2)/4+vp/3,(ddg1+ddg2)/2,		crt,acrt,ablk,blk,	mvp,
eq_mc,体系×味方数,	atk1*@mem:count^1.5,grd1,			hit1*@mem:count^1.5,eva1,			pwr1,prt1,					dex1,ddg1,					crt,acrt,ablk,blk,	mvp,
eq_mc2,体系×健在味方数,atk1*@mem:ns:count^1.5,grd1,			hit1*@mem:ns:count^1.5,eva1,			pwr1,prt1,					dex1,ddg1,					crt,acrt,ablk,blk,	mvp,
eq_mc3,味方Σ体系,	@mem:atk1,grd1,					@mem:hit1,eva1,					pwr1,prt1,					dex1,ddg1,					crt,acrt,ablk,blk,	mvp,
eq_mc4,体系×戦不味方数,atk1*@mem:sf:count^1.8,grd1,			hit1*@mem:sf:count^1.8,eva1,			pwr1*@mem:sf:count^0.5,prt1,			dex1*@mem:sf:count^0.5,ddg1,			crt,acrt,ablk,blk,	mvp,
eq_ec,体系×敵数,	atk1*@ene:count^1.5,grd1,			hit1*@ene:count^1.5,eva1,			pwr1,prt1,					dex1,ddg1,					crt,acrt,ablk,blk,	mvp,
eq_c,体系×敵味方数,	atk1*@all:count^1.5,grd1,			hit1*@all:count^1.5,eva1,			pwr1,prt1,					dex1,ddg1,					crt,acrt,ablk,blk,	mvp,
eq_evf,ダンジョン依存,	@evf[kigae1]*10,1,				hit1,eva1,					pwr1,prt1,					dex1,ddg1,					crt,acrt,ablk,blk,	mvp,
eq_cond,状態依存,	@cond[毒]*10,1,					hit1,eva1,					pwr1,prt1,					dex1,ddg1,					crt,acrt,ablk,blk,	mvp,