{vÓArkcԉ΂łB
}N쐬̎QlɂĉB
}NR}h́A啶ÂǂłnjłB

=======摜AeLXg\p[^==============================
QBColor=14       //[F](0-15)
 //(0- 1- 2- 3-VA 4- 5-}[^ 6-F 7-)
 //(8-DF 9-邢 10-邢 11-邢VA)
 //(12-邢 13-邢}[^ 14-邢F 15-邢)
FontSize=24      //[TCY]
FontNo=2         //[tHg](0=SYSTEM,1=lrSVbN,2=lr)
FontItalic=0     //[Α](0=Ȃ,1=)
FontBold=0       //[](0=Ȃ,1=)
FontUnderLine=0  //[](0=Ȃ,1=)
Kage=0           //[e](0=Ȃ,1=e, 2=֊s, 3=֊s)
ZureX=5          //[eꕝ X]
ZureY=3          //[eꕝ Y]
CurrentX=0       //[\JnWX]
CurrentY=0       //[\JnWY]
Delay=0.0        //[x^C](0.0-60.0b)
Skip=0           //[ʃXLbv]
YesNoPB(0,0)     //[Yes/No{^](Yes̉ʈړCNỏʈړ)
Lock=0           //[샍bN](1=bN,2=)
End=0            //[I](0=Ȃ,1=I,2=SI)
CTRLBOX=0        //Rg[{bNXȂ
===================================================================
[eLXg]@      //ȉɃbZ[WLĉ
cls   //eLXg
//ݒ
ScreenXY=0    //[0=sN`|W 1=XN[W](dˍȂ̎̂ݗL)
telop2("")    //ebvȂ

//߂{^\
CurrentX=-200     //[\JnWX]
CurrentY=-150     //[\JnWY]
PICPB11(1,"nextPB.bmp","PB.wav")  //摜I
MOVPB11(-1000,-1000,0)      //Ɉړ
//Cursor = 1   //J[\\

//PICPB~`ɐ؎ɐݒ
PicPBType = 1

//ԉ΂P ԐF
CurrentX=-200         //[\JnWX]
CurrentY=500          //[\JnWY]
PICPB1(0,"MARU.BMP")  //摜I
PlayWav("tama.WAV")
MOVPB1(0,-600,1)      //wWړ
CurrentY=-150         //[\JnWY]
PICPB1(0,"")          //摜
PlayWav("haretsu.wav")   //ʉĐ
QBColor=12            //[F](0-15)
TEXTOUT(20,10,0,"      SLDEEEEEE")  //(,,]px,\)
TEXTOUT(20,10,20,"      SLDEEEEEE")
TEXTOUT(20,10,40,"      SLDEEEEEE")
TEXTOUT(20,10,60,"      SLDEEEEEE")
TEXTOUT(20,10,80,"      SLDEEEEEE")
TEXTOUT(20,10,100,"      SLDEEEEEE")
TEXTOUT(20,10,120,"      SLDEEEEEE")
TEXTOUT(20,10,140,"      SLDEEEEEE")
TEXTOUT(20,10,160,"      SLDEEEEEE")
TEXTOUT(20,10,180,"      SLDEEEEEE")
TEXTOUT(20,10,200,"      SLDEEEEEE")
TEXTOUT(20,10,220,"      SLDEEEEEE")
TEXTOUT(20,10,240,"      SLDEEEEEE")
TEXTOUT(20,10,260,"      SLDEEEEEE")
TEXTOUT(20,10,280,"      SLDEEEEEE")
TEXTOUT(20,10,300,"      SLDEEEEEE")
TEXTOUT(20,10,320,"      SLDEEEEEE")
TEXTOUT(20,10,340,"      SLDEEEEEE")
SAVEPIC   //摜i[
SLEEP=2   //2b~

//ԉ2 ΐF
CurrentX=200       //[\JnWX]
CurrentY=500       //[\JnWY]
PICPB1(0,"MARU.BMP")
PlayWav("tama.WAV")
MOVPB1(0,-500,1)
CurrentY=-50       //[\JnWY]
PICPB1(0,"")
PlayWav("haretsu.wav")   //ʉĐ
QBColor=10       //[F](0-15)
TEXTOUT(20,10,0,"      SLDEEEEEE")
TEXTOUT(20,10,20,"      SLDEEEEEE")
TEXTOUT(20,10,40,"      SLDEEEEEE")
TEXTOUT(20,10,60,"      SLDEEEEEE")
TEXTOUT(20,10,80,"      SLDEEEEEE")
TEXTOUT(20,10,100,"      SLDEEEEEE")
TEXTOUT(20,10,120,"      SLDEEEEEE")
TEXTOUT(20,10,140,"      SLDEEEEEE")
TEXTOUT(20,10,160,"      SLDEEEEEE")
TEXTOUT(20,10,180,"      SLDEEEEEE")
TEXTOUT(20,10,200,"      SLDEEEEEE")
TEXTOUT(20,10,220,"      SLDEEEEEE")
TEXTOUT(20,10,240,"      SLDEEEEEE")
TEXTOUT(20,10,260,"      SLDEEEEEE")
TEXTOUT(20,10,280,"      SLDEEEEEE")
TEXTOUT(20,10,300,"      SLDEEEEEE")
TEXTOUT(20,10,320,"      SLDEEEEEE")
TEXTOUT(20,10,340,"      SLDEEEEEE")
SAVEPIC   //摜i[
SLEEP=2

//ԉ3  F
CurrentX=0       //[\JnWX]
CurrentY=500       //[\JnWY]
PICPB1(0,"MARU.BMP")
PlayWav("tama.WAV")
MOVPB1(0,-400,1)
CurrentY=50       //[\JnWY]
PICPB1(0,"")
PlayWav("haretsu.wav")   //ʉĐ
QBColor=14       //[F](0-15)
TEXTOUT(16,8,0,"      SLDEEEEEE")
TEXTOUT(16,8,20,"      SLDEEEEEE")
TEXTOUT(16,8,40,"      SLDEEEEEE")
TEXTOUT(16,8,60,"      SLDEEEEEE")
TEXTOUT(16,8,80,"      SLDEEEEEE")
TEXTOUT(16,8,100,"      SLDEEEEEE")
TEXTOUT(16,8,120,"      SLDEEEEEE")
TEXTOUT(16,8,140,"      SLDEEEEEE")
TEXTOUT(16,8,160,"      SLDEEEEEE")
TEXTOUT(16,8,180,"      SLDEEEEEE")
TEXTOUT(16,8,200,"      SLDEEEEEE")
TEXTOUT(16,8,220,"      SLDEEEEEE")
TEXTOUT(16,8,240,"      SLDEEEEEE")
TEXTOUT(16,8,260,"      SLDEEEEEE")
TEXTOUT(16,8,280,"      SLDEEEEEE")
TEXTOUT(16,8,300,"      SLDEEEEEE")
TEXTOUT(16,8,320,"      SLDEEEEEE")
TEXTOUT(16,8,340,"      SLDEEEEEE")
SAVEPIC   //摜i[
SLEEP=2

//ԉ4  F
CurrentX=30       //[\JnWX]
CurrentY=500       //[\JnWY]
PICPB1(0,"MARU.BMP")
PlayWav("tama.WAV")
MOVPB1(0,-700,1)
CurrentY=-250       //[\JnWY]
PICPB1(0,"")
PlayWav("haretsu.wav")   //ʉĐ
QBColor=13       //[F](0-15)
TEXTOUT(20,10,0,"      SLDEEEEEE")
TEXTOUT(20,10,20,"      SLDEEEEEE")
TEXTOUT(20,10,40,"      SLDEEEEEE")
TEXTOUT(20,10,60,"      SLDEEEEEE")
TEXTOUT(20,10,80,"      SLDEEEEEE")
TEXTOUT(20,10,100,"      SLDEEEEEE")
TEXTOUT(20,10,120,"      SLDEEEEEE")
TEXTOUT(20,10,140,"      SLDEEEEEE")
TEXTOUT(20,10,160,"      SLDEEEEEE")
TEXTOUT(20,10,180,"      SLDEEEEEE")
TEXTOUT(20,10,200,"      SLDEEEEEE")
TEXTOUT(20,10,220,"      SLDEEEEEE")
TEXTOUT(20,10,240,"      SLDEEEEEE")
TEXTOUT(20,10,260,"      SLDEEEEEE")
TEXTOUT(20,10,280,"      SLDEEEEEE")
TEXTOUT(20,10,300,"      SLDEEEEEE")
TEXTOUT(20,10,320,"      SLDEEEEEE")
TEXTOUT(20,10,340,"      SLDEEEEEE")
SAVEPIC   //摜i[
SLEEP=2

//ԉ5  F
CurrentX=-250       //[\JnWX]
CurrentY=500       //[\JnWY]
PICPB1(0,"MARU.BMP")
PlayWav("tama.WAV")
MOVPB1(0,-400,1)
CurrentY=50       //[\JnWY]
PICPB1(0,"")
PlayWav("haretsu.wav")   //ʉĐ
QBColor=11       //[F](0-15)
TEXTOUT(20,10,0,"      SLDEEEEEE")
TEXTOUT(20,10,20,"      SLDEEEEEE")
TEXTOUT(20,10,40,"      SLDEEEEEE")
TEXTOUT(20,10,60,"      SLDEEEEEE")
TEXTOUT(20,10,80,"      SLDEEEEEE")
TEXTOUT(20,10,100,"      SLDEEEEEE")
TEXTOUT(20,10,120,"      SLDEEEEEE")
TEXTOUT(20,10,140,"      SLDEEEEEE")
TEXTOUT(20,10,160,"      SLDEEEEEE")
TEXTOUT(20,10,180,"      SLDEEEEEE")
TEXTOUT(20,10,200,"      SLDEEEEEE")
TEXTOUT(20,10,220,"      SLDEEEEEE")
TEXTOUT(20,10,240,"      SLDEEEEEE")
TEXTOUT(20,10,260,"      SLDEEEEEE")
TEXTOUT(20,10,280,"      SLDEEEEEE")
TEXTOUT(20,10,300,"      SLDEEEEEE")
TEXTOUT(20,10,320,"      SLDEEEEEE")
TEXTOUT(20,10,340,"      SLDEEEEEE")
SAVEPIC   //摜i[
SLEEP=2

//ԉ6  ԐF
CurrentX=300       //[\JnWX]
CurrentY=500       //[\JnWY]
PICPB1(0,"MARU.BMP")
PlayWav("tama.WAV")
MOVPB1(0,-350,1)
CurrentY=100       //[\JnWY]
PICPB1(0,"")
PlayWav("haretsu.wav")   //ʉĐ
RGB(255,200,150)
TEXTOUT(14,7,0,"      SLDEEEEEE")
TEXTOUT(14,7,20,"      SLDEEEEEE")
TEXTOUT(14,7,40,"      SLDEEEEEE")
TEXTOUT(14,7,60,"      SLDEEEEEE")
TEXTOUT(14,7,80,"      SLDEEEEEE")
TEXTOUT(14,7,100,"      SLDEEEEEE")
TEXTOUT(14,7,120,"      SLDEEEEEE")
TEXTOUT(14,7,140,"      SLDEEEEEE")
TEXTOUT(14,7,160,"      SLDEEEEEE")
TEXTOUT(14,7,180,"      SLDEEEEEE")
TEXTOUT(14,7,200,"      SLDEEEEEE")
TEXTOUT(14,7,220,"      SLDEEEEEE")
TEXTOUT(14,7,240,"      SLDEEEEEE")
TEXTOUT(14,7,260,"      SLDEEEEEE")
TEXTOUT(14,7,280,"      SLDEEEEEE")
TEXTOUT(14,7,300,"      SLDEEEEEE")
TEXTOUT(14,7,320,"      SLDEEEEEE")
TEXTOUT(14,7,340,"      SLDEEEEEE")
SAVEPIC   //摜i[
SLEEP=2

//ԉ7  ΐF
CurrentX=-300       //[\JnWX]
CurrentY=500       //[\JnWY]
PICPB1(0,"MARU.BMP")
PlayWav("tama.WAV")
MOVPB1(0,-750,1)
CurrentY=-250       //[\JnWY]
PICPB1(0,"")
PlayWav("haretsu.wav")   //ʉĐ
RGB(100,255,200)
TEXTOUT(14,7,0,"      SLDEEEEEE")
TEXTOUT(14,7,20,"      SLDEEEEEE")
TEXTOUT(14,7,40,"      SLDEEEEEE")
TEXTOUT(14,7,60,"      SLDEEEEEE")
TEXTOUT(14,7,80,"      SLDEEEEEE")
TEXTOUT(14,7,100,"      SLDEEEEEE")
TEXTOUT(14,7,120,"      SLDEEEEEE")
TEXTOUT(14,7,140,"      SLDEEEEEE")
TEXTOUT(14,7,160,"      SLDEEEEEE")
TEXTOUT(14,7,180,"      SLDEEEEEE")
TEXTOUT(14,7,200,"      SLDEEEEEE")
TEXTOUT(14,7,220,"      SLDEEEEEE")
TEXTOUT(14,7,240,"      SLDEEEEEE")
TEXTOUT(14,7,260,"      SLDEEEEEE")
TEXTOUT(14,7,280,"      SLDEEEEEE")
TEXTOUT(14,7,300,"      SLDEEEEEE")
TEXTOUT(14,7,320,"      SLDEEEEEE")
TEXTOUT(14,7,340,"      SLDEEEEEE")
SAVEPIC   //摜i[
SLEEP=2

//ԉ8  F
CurrentX=300       //[\JnWX]
CurrentY=500       //[\JnWY]
PICPB1(0,"MARU.BMP")
PlayWav("tama.WAV")
MOVPB1(0,-700,1)
CurrentY=-250       //[\JnWY]
PICPB1(0,"")
PlayWav("haretsu.wav")   //ʉĐ
QBColor=15       //[F](0-15)
TEXTOUT(14,7,0,"      SLDEEEEEE")
TEXTOUT(14,7,20,"      SLDEEEEEE")
TEXTOUT(14,7,40,"      SLDEEEEEE")
TEXTOUT(14,7,60,"      SLDEEEEEE")
TEXTOUT(14,7,80,"      SLDEEEEEE")
TEXTOUT(14,7,100,"      SLDEEEEEE")
TEXTOUT(14,7,120,"      SLDEEEEEE")
TEXTOUT(14,7,140,"      SLDEEEEEE")
TEXTOUT(14,7,160,"      SLDEEEEEE")
TEXTOUT(14,7,180,"      SLDEEEEEE")
TEXTOUT(14,7,200,"      SLDEEEEEE")
TEXTOUT(14,7,220,"      SLDEEEEEE")
TEXTOUT(14,7,240,"      SLDEEEEEE")
TEXTOUT(14,7,260,"      SLDEEEEEE")
TEXTOUT(14,7,280,"      SLDEEEEEE")
TEXTOUT(14,7,300,"      SLDEEEEEE")
TEXTOUT(14,7,320,"      SLDEEEEEE")
TEXTOUT(14,7,340,"      SLDEEEEEE")
SAVEPIC   //摜i[
SLEEP=2


//PICPBlpɐݒ
PicPBType = 0

CurrentX=-250       //[\JnWX]
CurrentY=50       //[\JnWY]
PICPB12(1,"menu2.bmp","PB.wav")@//ړA摜Aw肵܂B
MOVPB12(200,0,1)
MOVPB12(0,-100,1)

PICPB13(999,"menu3.bmp","PB.wav")@//ړA摜Aw肵܂B
MOVPB13(200,0,1)
MOVPB13(0,-100,1)

//5bԃ{^Ȃ΁ẢʂxJԂB
SLEEP=5
SKIP=-1

